From Graph Databases and City Builders to Founding ByteTect: Why the Enterprise Needs Digital Infrastructure Architects.
Over the last few years on this blog, I’ve shared my deep dives into building complex systems. Whether it was managing the intricate supply chains of a post-apocalyptic city builder in Unity, or structuring raw talent data using Neo4j and Google’s Gemini, my core obsession has always been
Read MoreLearn how to build a Real-Time AI Phone Assistant that sounds Stunningly Human.
1. Introduction: Beyond Robotic IVRs You know the drill: “Press 1 for sales… Press 2 for support…” It’s 2025, and this still makes people groan. For decades, phone automation has meant friction, repetition, and frustration. But AI has reached a point where this no longer needs to be
Read MoreBeyond A-Move: Creating Tactical Formation Movement in Unity
If you’ve ever worked on a real-time strategy game, you’ve faced the “beehive problem.” You select a group of units, right-click a destination, and they all rush towards the same point, clumping up like angry bees. The units in the back crash into the ones in front, and
Read MoreA Deep Dive into a Dynamic Unity City Builder Grid System
The Unsung Hero of City-Builders Every great city-builder — from Anno to Settlers — is powered by an invisible but essential system: the grid system. In Andara, my post-apocalyptic city builder, the grid system isn’t just for placing buildings — it governs terrain height, coastline access, decoration, and
Read MoreDesigning Survival: The Shack System in a post-apocalyptic city builder
Shelter Comes First. In the harsh dustlands of a post-apocalyptic setting, survival doesn’t begin with food, water, or trade. It starts with a roof. And not even a good one. Just a few slabs of rusted metal, some makeshift wood, and enough hope to stand another day. This
Read MoreBuilding a Smarter Neo4j AI Agent with Google’s GenAI Toolbox
Notice: Read the first part Structuring Talent data with Neo4j and Gemini When Google announced the GenAI Toolbox, I immediately knew it was an important step. Finally, a structured, open-source framework that allows AI agents to work with databases like PostgreSQL and Neo4j using function calling. No more
Read MoreFrom Settlers to Shards: How My Game Evolved Into a Post-Apocalyptic City Builder
It didn’t start as a game. It started as a test. I just wanted to see if I could get the Settlers III mechanics working in Unity 3D — you know, the production chains, the carriers doing actual work, the little invisible dance behind every resource. That’s it.
Read MoreFrom CVs to Graphs: Structuring Talent Data with Gemini and Neo4j
If you’ve ever tried to make sense of a stack of CVs, you’ll know it’s a chaotic mess of formatting styles, bullet points, and scattered info. You might spot a great candidate on page three, lose track by page five, and forget who worked with whom. Now imagine
Read MoreMy Evolving Relationship with AI: From Skeptic to Power User
I wasn’t always sold on AI. Sure, I followed the headlines. I tried out the early tools. But for a while, it all felt like hype layered on top of buzzwords, with a dash of magic. Cool demos, yes — but not something I could rely on in
Read MoreWhy I’m Blogging Again
It’s been a minute….. No, wait. It’s been a lot of coffees and a lot of hours in front of a computer screen. No, wait. It’s been a lot of changes (AI, LLMs, ChatGPT, Perplexity, Gemini). No, wait. It’s been dozens of projects at work. It’s been so
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